AMP Walker
AMP Walker is a Epic Worker droid in Star Wars: Droid Tycoon, with published raw income up to 45.60K credits per second.
◇ Kyber / activation states
Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.
| State | Income / second | Activation chance | Rebirth 36–40 |
|---|---|---|---|
| ◇ Inactive | 45.60K | Starting state | Activate first |
| ◇ Green | 136.80K | 50% | Qualifies when stationed |
| ◇ Blue | 148.20K | 30% | Qualifies when stationed |
| ◇ Purple | 164.16K | 20% | Qualifies when stationed |
Activation: 4 Kyber Crystals or 600 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.
Base sell-chip reward: 48. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.
Every variant
| Variant | Income | Craft cost | Sell | Craft time | Raw-income payback | Next upgrade |
|---|---|---|---|---|---|---|
| Base | 570/s | 5.40M | 3.78M | 17m | 2h 37m | Gold: 120 chips |
| Gold | 1.14K/s | 21.60M | 15.20M | 1h 8m | 5h 15m | Diamond: 180 chips |
| Diamond | 2.28K/s | 43.20M | 30.24M | 2h | 5h 15m | Rainbow: 240 chips |
| Rainbow | 4.56K/s | 64.80M | 45.36M | — | 3h 56m | Beskar: 2,000 chips |
| Beskar | 19.38K/s | 675.00M | 472.50M | — | 9h 40m | Galactic: 5,000 chips |
| Galactic | 29.64K/s | 1.62B | 1.13B | 4h 17m | 15h 10m | Stellar: 8,000 chips |
| Stellar | 45.60K/s | 4.05B | 2.83B | 5h 9m | 1d | Kyber: 12,000 chips |
| Kyber | 45.60K/s | 24.30B | 17.01B | — | 6d 4h | Max tier |
Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.
Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.
Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.
Rebirths that require AMP Walker
| Path | Rebirth | Needed at |
|---|---|---|
| Path 1 | 10 → 11 | Rainbow |
| Path 1 | 21 → 22 | Beskar |
| Path 2 | 8 → 9 | Gold |
| Path 2 | 15 → 16 | Rainbow |
| Path 3 | 15 → 16 | Rainbow |
| Path 3 | 36 → 37 | Kyber |
| Path 4 | 20 → 21 | Beskar |
| Path 4 | 33 → 34 | Stellar |
| Path 5 | 8 → 9 | Gold |
| Path 5 | 30 → 31 | Stellar |
A rebirth only counts droids actually deployed in your base, though the lounge counts. The base planner works out where this one should sit, and each rebirth path has a planner of its own on its tracker's Base tab.
Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Back to the Droidex.