What the numbers mean

Data status

Game measurements and community reports are not the same thing. This page shows what the companion uses, where figures disagree, and what still needs checking.

92Droids in the catalogue
673/673Income entries recorded, not all independently verified
200Rebirth requirements across five paths
320Crafting-time entries still withheld or missing

Catalogue review

Snapshot date: 2026-09-12. Additional review: 2026-09-14. These dates describe data review, not an in-game test of every value.

The latest review added 117 missing cells: 31 income, 29 blueprint cost, 29 sell value, and 28 Protocol crafting times. Protocol economics are community-reported and still need measurement. Existing conflicting numbers have not been silently replaced.

Patch 1.32 review (26 September 2026) adds Kyber economics for 83 non-Iconic droids, three activation colours, and ranks 36–40 on all paths. Iconics remain Base only. Colour histories are separate from the 673 variant entries. LOW-MO income incorporates the reported 1.32 balance change.

82 conflicting figures to check

All 44 income disagreements and cost/sell differences above 1% are listed below. The retained snapshot value is still used in calculations; the alternative is a comparison, not a correction.

DroidVariantFieldUsed nowAlternative report
GonkStellarincome126128
A-LTBeskarcost1,410,0001,184,000
A-LTStellarincome1,1501,152
B1 HeavyBaseincome630600
B1 HeavyGoldincome1,2601,200
B1 HeavyDiamondincome2,5202,400
B1 HeavyRainbowincome5,0404,800
B1 SecurityGalacticincome1,5801,584
B1 SecurityStellarincome2,1102,112
R9Galacticincome1,3001,296
R9Stellarincome1,7301,728
ARGGalacticincome1,0001,008
ARGStellarincome1,3401,344
Trak-RBaseincome360330
Proto-RollerGoldincome1,9401,944
Proto-RollerDiamondincome3,8903,888
Proto-RollerRainbowincome7,7807,776
Proto-RollerBeskarincome23,33023,328
Proto-RollerStellarincome158,400145,800
Proto-RollerStellarcost419,000,000,000319,000,000,000
B2 SuperBeskarincome14,26014,280
B2-RPBaseincome1,3001,304
B2-RPGoldincome2,6002,608
B2-RPGoldcost120,000,000124,000,000
B2-RPDiamondincome5,2105,216
B2-RPRainbowincome10,43010,432
B2-RPBeskarincome31,29031,296
Senate HovercamGalacticincome1,1001,104
Senate HovercamStellarincome1,4701,472
B-U4DBeskarincome698696
B-U4DGalacticincome1,3901,392
B-U4DStellarincome1,8601,856
BAL-CoreStellarcost1,300,0001,032,000
Mecha-DroidBaseincome1,2401,244
Mecha-DroidGoldincome2,4902,488
Mecha-DroidDiamondincome4,9704,976
Mecha-DroidRainbowincome9,9509,952
Mecha-DroidBeskarincome29,66029,856
Cyclo-GravGoldcost124,000,000120,000,000
Util-TecDiamondsell10,800,00010,080,000
HOV-RGalacticincome1,4901,488
HOV-RStellarincome1,9801,984
GunrunnerBeskarincome13,26022,440
Snow MouseDiamondcost1,420,000,0001,440,000,000
CyclensDiamondcost1,420,000,0001,440,000,000
CyclensStellarincome555,000550,000
RICGoldsell638,400,000571,200,000
RICGalacticsell617,160,000,000671,160,000,000
WHL-EXGalacticincome1,7301,728
WHL-EXStellarincome2,3002,304
BTL-RGalacticincome1,7301,728
BTL-RStellarincome2,3002,304
ZRO-TECGalacticincome1,7301,728
ZRO-TECStellarincome2,3002,304
SCRP-RRainbowcost217,600,000163,200,000
SCRP-RRainbowsell152,320,000114,240,000
N-ULRainbowcost217,600,000163,200,000
N-ULRainbowsell152,320,000114,240,000
ARM-CoreRainbowcost210,280,000159,000,000
ARM-CoreRainbowsell147,200,000111,300,000
OPT-ARBasecost13,600,00013,200,000
OPT-ARBasesell9,520,0009,240,000
OPT-ARGoldcost54,400,00052,800,000
OPT-ARGoldsell38,080,00036,960,000
OPT-ARDiamondcost108,800,000105,600,000
OPT-ARDiamondsell76,160,00073,920,000
OPT-ARRainbowcost217,600,000158,400,000
OPT-ARRainbowsell152,320,000110,880,000
OPT-ARBeskarcost1,700,000,0001,650,000,000
OPT-ARBeskarsell1,190,000,0001,155,000,000
OPT-ARGalacticcost4,070,000,0003,960,000,000
OPT-ARGalacticsell2,850,000,0002,772,000,000
OPT-ARStellarcost10,200,000,0009,900,000,000
OPT-ARStellarsell7,140,000,0006,930,000,000
ORB-XLRainbowcost1,280,000,000960,000,000
ORB-XLRainbowsell896,000,000672,000,000
RO-TORRainbowcost1,150,000,000864,000,000
RO-TORRainbowsell806,400,000604,800,000
QIK-BITRainbowcost1,280,000,000960,000,000
QIK-BITRainbowsell896,000,000672,000,000
FUS-3Rainbowcost1,280,000,000960,000,000
FUS-3Rainbowsell896,000,000672,000,000
8 snapshot consistency warnings
  • A-LT, Beskar: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • B2-RP, Gold: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • BAL-Core, Stellar: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • Cyclo-Grav, Gold: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • Proto-Roller, Stellar: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • RIC, Gold: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • RIC, Galactic: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
  • Util-Tec, Diamond: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.

Protocol bays: income is not the companion perk

Community-reported income and crafting bay formulas are available. The income formula agrees with our two measurements: Gold SA-5 +16% and Base C-3PO +200%. Measured income values take priority; other supported values are reported, not independently measured. Unsupported droids and variants remain unknown.

Income-bay bonuses multiply that section's ordinary and Iconic income after station matching. Crafting-bay bonuses apply to passive crafting progress, not credits and not a complete crafting-time estimate. A +140% income bonus means 2.4x, not 1.4x.

DroidVariantIncome bonusCrafting progress bonusEvidence
C-3POBase+200%+4000%Income measured; crafting reported
LOMBase+12%+180%Community-reported
LOMGold+24%+360%Community-reported
LOMDiamond+36%+540%Community-reported
LOMRainbow+48%+720%Community-reported
LOMBeskar+60%+900%Community-reported
LOMGalactic+72%+1080%Community-reported
LOMStellar+84%+1260%Community-reported
LOMKyberUnknownUnknownCommunity-reported
PZBase+16%+240%Community-reported
PZGold+32%+480%Community-reported
PZDiamond+48%+720%Community-reported
PZRainbow+64%+960%Community-reported
PZBeskar+80%+1200%Community-reported
PZGalactic+96%+1440%Community-reported
PZStellar+112%+1680%Community-reported
PZKyberUnknownUnknownCommunity-reported
SA-5Base+8%+120%Community-reported
SA-5Gold+16%+240%Income measured; crafting reported
SA-5Diamond+24%+360%Community-reported
SA-5Rainbow+32%+480%Community-reported
SA-5Beskar+40%+600%Community-reported
SA-5Galactic+48%+720%Community-reported
SA-5Stellar+56%+840%Community-reported
SA-5KyberUnknownUnknownCommunity-reported
TDABase+20%+300%Community-reported
TDAGold+40%+600%Community-reported
TDADiamond+60%+900%Community-reported
TDARainbow+80%+1200%Community-reported
TDABeskar+100%+1500%Community-reported
TDAGalactic+120%+1800%Community-reported
TDAStellar+140%+2100%Community-reported
TDAKyberUnknownUnknownCommunity-reported
Our 2 income observations
  • SA-5, Gold: +16% (2026-09-13). Astromech bay, observed as x1.16. The original observation recorded a 400% Credit Multiplier perk; the community reference lists Gold SA-5 at 600%. That historical perk note is not a verified Gold value, and companion percentages are separate from this bay measurement.
  • C-3PO, Base: +200% (2026-09-13). Observed as x3 on the section. Iconic, and Base is the only variant it has.

Ordinary Protocol placement at income stations remains unconfirmed. The planner keeps these droids in Protocol bays or the lounge rather than inferring placement permission from an income figure.

Income model and confidence

Recorded in-game rules

Community-reported rules used by the estimate

Limits and assumptions

The test planner's 2x event control is a scenario, not a claim that an event is active. An entered/HUD total is treated as event-inclusive unless you explicitly confirm otherwise. That confirmation is tied to the exact total and recorded context.

Upgrade Chip costs

Community-reported costs for each supported upgrade step, including Stellar to Kyber in v1.32. These are separate from blueprint credits and chips paid when selling. They still need independent in-game checks.

RarityTo GoldTo DiamondTo RainbowTo BeskarTo GalacticTo StellarTo Kyber
Common10254080120180240
Rare30601002504007501,000
Epic1201802402,0005,0008,00012,000
Legendary4001,2002,5006,00016,00024,00030,000
Mythic4,0008,00014,00030,00060,00090,000110,000

Iconic droids cannot use these variant upgrades.

Crafting-time gaps

320 entries remain missing or withheld. The older snapshot excludes matching-depot bonuses; other published tables include a 10% matching-depot reduction for ordinary droids. These conditions must be reconciled before the figures can be mixed.

The 28 new Protocol times are reported raw durations without that reduction. Other Rainbow/Beskar and revised variant times have not been adopted automatically. Complete Fusion-tank timing, companion progress, Nova effects, and crafting-bay stacking still need checking.

Payback uses blueprint credits divided by raw income only. It excludes station/global bonuses and is not an estimate of the time needed to acquire a blueprint or finish crafting.

Rebirth requirements and rewards

Reviewed snapshot: 2026-09-12. 62 distinct droids appear in the recorded requirements. Starred requirements use the existing Fusion-only interpretation.

Source Credits (reward/meaning unverified; not the cost to perform a rebirth)

Still flagged

Nova upgrades

Community upgrade snapshot: 2026-09-26. Costs and benefits are recorded, but unverified interactions are not promoted to confirmed rules. Global income stacking beyond the measured Nova/Super relationship remains uncertain.

Super Rebirth

Community reward snapshot: 2026-09-12. Reset and reward behavior follows the recorded model. Remaining questions include bonus interactions and the acquisition/rebuy behavior of individual Iconics; the calculator does not retrieve your actual game state.