What the numbers mean
Data status
Game measurements and community reports are not the same thing. This page shows what the companion uses, where figures disagree, and what still needs checking.
Catalogue review
Snapshot date: 2026-09-12. Additional review: 2026-09-14. These dates describe data review, not an in-game test of every value.
The latest review added 117 missing cells: 31 income, 29 blueprint cost, 29 sell value, and 28 Protocol crafting times. Protocol economics are community-reported and still need measurement. Existing conflicting numbers have not been silently replaced.
Patch 1.32 review (26 September 2026) adds Kyber economics for 83 non-Iconic droids, three activation colours, and ranks 36–40 on all paths. Iconics remain Base only. Colour histories are separate from the 673 variant entries. LOW-MO income incorporates the reported 1.32 balance change.
82 conflicting figures to check
All 44 income disagreements and cost/sell differences above 1% are listed below. The retained snapshot value is still used in calculations; the alternative is a comparison, not a correction.
| Droid | Variant | Field | Used now | Alternative report |
|---|---|---|---|---|
| Gonk | Stellar | income | 126 | 128 |
| A-LT | Beskar | cost | 1,410,000 | 1,184,000 |
| A-LT | Stellar | income | 1,150 | 1,152 |
| B1 Heavy | Base | income | 630 | 600 |
| B1 Heavy | Gold | income | 1,260 | 1,200 |
| B1 Heavy | Diamond | income | 2,520 | 2,400 |
| B1 Heavy | Rainbow | income | 5,040 | 4,800 |
| B1 Security | Galactic | income | 1,580 | 1,584 |
| B1 Security | Stellar | income | 2,110 | 2,112 |
| R9 | Galactic | income | 1,300 | 1,296 |
| R9 | Stellar | income | 1,730 | 1,728 |
| ARG | Galactic | income | 1,000 | 1,008 |
| ARG | Stellar | income | 1,340 | 1,344 |
| Trak-R | Base | income | 360 | 330 |
| Proto-Roller | Gold | income | 1,940 | 1,944 |
| Proto-Roller | Diamond | income | 3,890 | 3,888 |
| Proto-Roller | Rainbow | income | 7,780 | 7,776 |
| Proto-Roller | Beskar | income | 23,330 | 23,328 |
| Proto-Roller | Stellar | income | 158,400 | 145,800 |
| Proto-Roller | Stellar | cost | 419,000,000,000 | 319,000,000,000 |
| B2 Super | Beskar | income | 14,260 | 14,280 |
| B2-RP | Base | income | 1,300 | 1,304 |
| B2-RP | Gold | income | 2,600 | 2,608 |
| B2-RP | Gold | cost | 120,000,000 | 124,000,000 |
| B2-RP | Diamond | income | 5,210 | 5,216 |
| B2-RP | Rainbow | income | 10,430 | 10,432 |
| B2-RP | Beskar | income | 31,290 | 31,296 |
| Senate Hovercam | Galactic | income | 1,100 | 1,104 |
| Senate Hovercam | Stellar | income | 1,470 | 1,472 |
| B-U4D | Beskar | income | 698 | 696 |
| B-U4D | Galactic | income | 1,390 | 1,392 |
| B-U4D | Stellar | income | 1,860 | 1,856 |
| BAL-Core | Stellar | cost | 1,300,000 | 1,032,000 |
| Mecha-Droid | Base | income | 1,240 | 1,244 |
| Mecha-Droid | Gold | income | 2,490 | 2,488 |
| Mecha-Droid | Diamond | income | 4,970 | 4,976 |
| Mecha-Droid | Rainbow | income | 9,950 | 9,952 |
| Mecha-Droid | Beskar | income | 29,660 | 29,856 |
| Cyclo-Grav | Gold | cost | 124,000,000 | 120,000,000 |
| Util-Tec | Diamond | sell | 10,800,000 | 10,080,000 |
| HOV-R | Galactic | income | 1,490 | 1,488 |
| HOV-R | Stellar | income | 1,980 | 1,984 |
| Gunrunner | Beskar | income | 13,260 | 22,440 |
| Snow Mouse | Diamond | cost | 1,420,000,000 | 1,440,000,000 |
| Cyclens | Diamond | cost | 1,420,000,000 | 1,440,000,000 |
| Cyclens | Stellar | income | 555,000 | 550,000 |
| RIC | Gold | sell | 638,400,000 | 571,200,000 |
| RIC | Galactic | sell | 617,160,000,000 | 671,160,000,000 |
| WHL-EX | Galactic | income | 1,730 | 1,728 |
| WHL-EX | Stellar | income | 2,300 | 2,304 |
| BTL-R | Galactic | income | 1,730 | 1,728 |
| BTL-R | Stellar | income | 2,300 | 2,304 |
| ZRO-TEC | Galactic | income | 1,730 | 1,728 |
| ZRO-TEC | Stellar | income | 2,300 | 2,304 |
| SCRP-R | Rainbow | cost | 217,600,000 | 163,200,000 |
| SCRP-R | Rainbow | sell | 152,320,000 | 114,240,000 |
| N-UL | Rainbow | cost | 217,600,000 | 163,200,000 |
| N-UL | Rainbow | sell | 152,320,000 | 114,240,000 |
| ARM-Core | Rainbow | cost | 210,280,000 | 159,000,000 |
| ARM-Core | Rainbow | sell | 147,200,000 | 111,300,000 |
| OPT-AR | Base | cost | 13,600,000 | 13,200,000 |
| OPT-AR | Base | sell | 9,520,000 | 9,240,000 |
| OPT-AR | Gold | cost | 54,400,000 | 52,800,000 |
| OPT-AR | Gold | sell | 38,080,000 | 36,960,000 |
| OPT-AR | Diamond | cost | 108,800,000 | 105,600,000 |
| OPT-AR | Diamond | sell | 76,160,000 | 73,920,000 |
| OPT-AR | Rainbow | cost | 217,600,000 | 158,400,000 |
| OPT-AR | Rainbow | sell | 152,320,000 | 110,880,000 |
| OPT-AR | Beskar | cost | 1,700,000,000 | 1,650,000,000 |
| OPT-AR | Beskar | sell | 1,190,000,000 | 1,155,000,000 |
| OPT-AR | Galactic | cost | 4,070,000,000 | 3,960,000,000 |
| OPT-AR | Galactic | sell | 2,850,000,000 | 2,772,000,000 |
| OPT-AR | Stellar | cost | 10,200,000,000 | 9,900,000,000 |
| OPT-AR | Stellar | sell | 7,140,000,000 | 6,930,000,000 |
| ORB-XL | Rainbow | cost | 1,280,000,000 | 960,000,000 |
| ORB-XL | Rainbow | sell | 896,000,000 | 672,000,000 |
| RO-TOR | Rainbow | cost | 1,150,000,000 | 864,000,000 |
| RO-TOR | Rainbow | sell | 806,400,000 | 604,800,000 |
| QIK-BIT | Rainbow | cost | 1,280,000,000 | 960,000,000 |
| QIK-BIT | Rainbow | sell | 896,000,000 | 672,000,000 |
| FUS-3 | Rainbow | cost | 1,280,000,000 | 960,000,000 |
| FUS-3 | Rainbow | sell | 896,000,000 | 672,000,000 |
8 snapshot consistency warnings
- A-LT, Beskar: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- B2-RP, Gold: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- BAL-Core, Stellar: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- Cyclo-Grav, Gold: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- Proto-Roller, Stellar: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- RIC, Gold: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- RIC, Galactic: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
- Util-Tec, Diamond: Source sell value differs from the usual 70% of craft cost. Neither figure is corrected or verified in game.
Protocol bays: income is not the companion perk
Community-reported income and crafting bay formulas are available. The income formula agrees with our two measurements: Gold SA-5 +16% and Base C-3PO +200%. Measured income values take priority; other supported values are reported, not independently measured. Unsupported droids and variants remain unknown.
Income-bay bonuses multiply that section's ordinary and Iconic income after station matching. Crafting-bay bonuses apply to passive crafting progress, not credits and not a complete crafting-time estimate. A +140% income bonus means 2.4x, not 1.4x.
| Droid | Variant | Income bonus | Crafting progress bonus | Evidence |
|---|---|---|---|---|
| C-3PO | Base | +200% | +4000% | Income measured; crafting reported |
| LOM | Base | +12% | +180% | Community-reported |
| LOM | Gold | +24% | +360% | Community-reported |
| LOM | Diamond | +36% | +540% | Community-reported |
| LOM | Rainbow | +48% | +720% | Community-reported |
| LOM | Beskar | +60% | +900% | Community-reported |
| LOM | Galactic | +72% | +1080% | Community-reported |
| LOM | Stellar | +84% | +1260% | Community-reported |
| LOM | Kyber | Unknown | Unknown | Community-reported |
| PZ | Base | +16% | +240% | Community-reported |
| PZ | Gold | +32% | +480% | Community-reported |
| PZ | Diamond | +48% | +720% | Community-reported |
| PZ | Rainbow | +64% | +960% | Community-reported |
| PZ | Beskar | +80% | +1200% | Community-reported |
| PZ | Galactic | +96% | +1440% | Community-reported |
| PZ | Stellar | +112% | +1680% | Community-reported |
| PZ | Kyber | Unknown | Unknown | Community-reported |
| SA-5 | Base | +8% | +120% | Community-reported |
| SA-5 | Gold | +16% | +240% | Income measured; crafting reported |
| SA-5 | Diamond | +24% | +360% | Community-reported |
| SA-5 | Rainbow | +32% | +480% | Community-reported |
| SA-5 | Beskar | +40% | +600% | Community-reported |
| SA-5 | Galactic | +48% | +720% | Community-reported |
| SA-5 | Stellar | +56% | +840% | Community-reported |
| SA-5 | Kyber | Unknown | Unknown | Community-reported |
| TDA | Base | +20% | +300% | Community-reported |
| TDA | Gold | +40% | +600% | Community-reported |
| TDA | Diamond | +60% | +900% | Community-reported |
| TDA | Rainbow | +80% | +1200% | Community-reported |
| TDA | Beskar | +100% | +1500% | Community-reported |
| TDA | Galactic | +120% | +1800% | Community-reported |
| TDA | Stellar | +140% | +2100% | Community-reported |
| TDA | Kyber | Unknown | Unknown | Community-reported |
Our 2 income observations
- SA-5, Gold: +16% (2026-09-13). Astromech bay, observed as x1.16. The original observation recorded a 400% Credit Multiplier perk; the community reference lists Gold SA-5 at 600%. That historical perk note is not a verified Gold value, and companion percentages are separate from this bay measurement.
- C-3PO, Base: +200% (2026-09-13). Observed as x3 on the section. Iconic, and Base is the only variant it has.
Ordinary Protocol placement at income stations remains unconfirmed. The planner keeps these droids in Protocol bays or the lounge rather than inferring placement permission from an income figure.
Income model and confidence
Recorded in-game rules
- Worker, Astromech and Battle droids may work other income station types. Working their own type earns 10% more; ordinary Protocol placement remains unresolved.
- The Nova Shop Credits upgrade and the Super Rebirth credit bonus add together rather than multiplying.
- Droids in the lounge earn nothing, but still count as deployed for rebirth requirements.
- A base has six Protocol bays: one per droid section, which boosts that section, and one per build station, which speeds up crafting. All are unlocked by rebirth 22.
- Gold SA-5 was measured boosting its section by 16%, while Base C-3PO was measured at x3. These two observations corroborate, but do not establish, the published scaling formula.
- Four lounge slots are granted at rebirths 17 to 20, and the Nova Shop sells four more. A base holds thirteen in total.
- An Iconic droid earns a percentage of the raw income of every non-Iconic income station, and then takes its own matched-station and Protocol bonuses on top. Iconics do not feed off each other.
- A fully rebirthed base has 31 income stations: 11 Worker, 9 Astromech and 11 Battle. Most unlock as you rebirth rather than being there from the start.
Community-reported rules used by the estimate
- Community-reported Protocol formulas: income adds 4% times rarity power times finish power; passive crafting adds 60% times those powers. C-3PO adds 200% income or 4000% passive crafting progress. Only the two listed income observations were measured by us.
- Community-reported Iconic minimum: each earns at least 50 credits/s before its own matching and Protocol bonuses. Iconics and lounge storage do not feed the raw non-Iconic subtotal. The minimum still needs an in-game check.
- Reported v1.32 collection model: each 25-type variant milestone adds its bonus once (25/30/35/40/60/100/200/400 percent); each unique Flawless type adds 1 percent. The partial estimate adds entered collection and Flawless percentages to the credit stat rather than multiplying them together. Full global stacking still needs measurement; a current HUD total replaces this estimate.
Limits and assumptions
- Community-reported income and crafting bay formulas are available. The income formula agrees with our two measurements: Gold SA-5 +16% and Base C-3PO +200%. Measured income values take priority; other supported values are reported, not independently measured. Unsupported droids and variants remain unknown.
- Published personal income does not verify ordinary Protocol income-station eligibility. Automatic placement keeps Protocols in bays; C-3PO personal income is used only in an explicit income-station layout, never in a bay. Its income-station eligibility also remains unresolved.
- Without a current overall Credits HUD multiplier, regular-rebirth and companion credit bonuses are omitted: full global stacking has not been verified. A HUD reading replaces global estimates; it is not a rebirth-only bonus.
- Lifetime regular rebirths are a manual statistic, not an earnings formula. Neither lifetime count nor current reward rows establish accumulated bonus history; HUD readings are never extrapolated after bonus or path changes.
- Forecasts show credit-gate earning time at a fixed rate, not time to complete a rebirth or an upper bound. They exclude current credit balance, crafting, collection delays and changes to the base.
- Without an overall HUD multiplier, collection and Flawless are optional estimated inputs, defaulting to off. With one, neither is multiplied in again.
- Income is treated as continuous. In game it is collected per station, so real earnings depend on how often you collect.
- Offline earnings are not modelled; an observed offline-to-active ratio is not a universal rule. Other lobby boosts are not estimated; refresh a recorded HUD reading if untracked bonuses change.
- The optional 2x credit event is applied once. An entered total includes it by default; only an explicit declaration that the total excludes the event permits another 2x. Event coverage of the in-game HUD still needs controlled verification.
- Starting capacity includes inferred slots: five of the thirteen lounge positions are inferred from the four rebirth and four Nova unlocks. Unlocked Protocol bays are assumed purchased.
The test planner's 2x event control is a scenario, not a claim that an event is active. An entered/HUD total is treated as event-inclusive unless you explicitly confirm otherwise. That confirmation is tied to the exact total and recorded context.
Upgrade Chip costs
Community-reported costs for each supported upgrade step, including Stellar to Kyber in v1.32. These are separate from blueprint credits and chips paid when selling. They still need independent in-game checks.
| Rarity | To Gold | To Diamond | To Rainbow | To Beskar | To Galactic | To Stellar | To Kyber |
|---|---|---|---|---|---|---|---|
| Common | 10 | 25 | 40 | 80 | 120 | 180 | 240 |
| Rare | 30 | 60 | 100 | 250 | 400 | 750 | 1,000 |
| Epic | 120 | 180 | 240 | 2,000 | 5,000 | 8,000 | 12,000 |
| Legendary | 400 | 1,200 | 2,500 | 6,000 | 16,000 | 24,000 | 30,000 |
| Mythic | 4,000 | 8,000 | 14,000 | 30,000 | 60,000 | 90,000 | 110,000 |
Iconic droids cannot use these variant upgrades.
Crafting-time gaps
320 entries remain missing or withheld. The older snapshot excludes matching-depot bonuses; other published tables include a 10% matching-depot reduction for ordinary droids. These conditions must be reconciled before the figures can be mixed.
The 28 new Protocol times are reported raw durations without that reduction. Other Rainbow/Beskar and revised variant times have not been adopted automatically. Complete Fusion-tank timing, companion progress, Nova effects, and crafting-bay stacking still need checking.
Payback uses blueprint credits divided by raw income only. It excludes station/global bonuses and is not an estimate of the time needed to acquire a blueprint or finish crafting.
Rebirth requirements and rewards
Reviewed snapshot: 2026-09-12. 62 distinct droids appear in the recorded requirements. Starred requirements use the existing Fusion-only interpretation.
Source Credits (reward/meaning unverified; not the cost to perform a rebirth)
- Path 2, 16→17: Diamond B2-RP replaced by Diamond R7. Wiki duplicates Diamond B2-RP from the 15→16 row. In-game rebirth screen on Path 2 at rank 17 shows Diamond R7 alongside Rainbow Opti-Pod and Gold Mono-WLKR. Confirmed by screenshot. Checked 2026-09-12.
Still flagged
- Path 2, 23→24: Beskar B2-RP is also required by 22→23. Flagged for an in-game check, but the evidence now suggests it is genuine rather than a duplication error.
Nova upgrades
Community upgrade snapshot: 2026-09-26. Costs and benefits are recorded, but unverified interactions are not promoted to confirmed rules. Global income stacking beyond the measured Nova/Super relationship remains uncertain.
Super Rebirth
Community reward snapshot: 2026-09-12. Reset and reward behavior follows the recorded model. Remaining questions include bonus interactions and the acquisition/rebuy behavior of individual Iconics; the calculator does not retrieve your actual game state.