SA-5

RareProtocolv1.30

SA-5 is a Rare Protocol droid in Star Wars: Droid Tycoon, with published raw income up to 448 credits per second.

Companion perk
400% Credit Multiplier
Base-variant perk when equipped as a companion, not a bay bonus.
Protocol bay
Separate income and crafting slots
Income slots boost the bay; crafting slots boost its depot's passive progress. Neither uses the companion perk above. Compare every variant.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive448Starting stateActivate first
◇ Green1.34K50%Qualifies when stationed
◇ Blue1.46K30%Qualifies when stationed
◇ Purple1.61K20%Qualifies when stationed

Activation: 2 Kyber Crystals or 400 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 24. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
BaseReported fields*14/s180.00K126.00K55s3h 34mGold: 30 chips
GoldReported fields*28/s720.00K504.00K3m7h 8mDiamond: 60 chips
DiamondReported fields*56/s1.44M1.01M5m7h 8mRainbow: 100 chips
RainbowReported fields*112/s2.16M1.51M7m5h 21mBeskar: 250 chips
BeskarReported fields*168/s2.88M2.02M9m4h 45mGalactic: 400 chips
GalacticReported fields*336/s3.60M2.52M12m2h 58mStellar: 750 chips
StellarReported fields*448/s4.32M3.02M16m2h 40mKyber: 1,000 chips
Kyber448/s6.48M4.54M—4h 1mMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Protocol bay benefits

Each bay has separate income and crafting slots. These reported placement bonuses are not the companion Credit Multiplier, and crafting boosts describe passive progress, not a guaranteed completion-time estimate.

VariantIncome slotCrafting slotEvidence
Base+8% (1.08x total)+120% (2.2x total)Reported source data
Gold+16% (1.16x total)+240% (3.4x total)Reported; income also measured
Diamond+24% (1.24x total)+360% (4.6x total)Reported source data
Rainbow+32% (1.32x total)+480% (5.8x total)Reported source data
Beskar+40% (1.4x total)+600% (7x total)Reported source data
Galactic+48% (1.48x total)+720% (8.2x total)Reported source data
Stellar+56% (1.56x total)+840% (9.4x total)Reported source data
KyberUnknownUnknownReported source data

Reported bay bonuses, reviewed 2026-09-14. Measured income does not imply independently measured crafting.

Community-reported additions

*Reported fields fill gaps in the retained data snapshot. They are not independent in-game confirmations. Protocol economics are reported as inferred; metadata updates are listed separately below.

Exact supplemented cells (28)
VariantFieldReported valueSource
BaseIncome/sec14Community reference
BaseCraft cost180,000Community reference
BaseSell credits126,000Community reference
BaseRaw craft seconds54.57Community reference
GoldIncome/sec28Community reference
GoldCraft cost720,000Community reference
GoldSell credits504,000Community reference
GoldRaw craft seconds218.28Community reference
DiamondIncome/sec56Community reference
DiamondCraft cost1,440,000Community reference
DiamondSell credits1,008,000Community reference
DiamondRaw craft seconds327.42Community reference
RainbowIncome/sec112Community reference
RainbowCraft cost2,160,000Community reference
RainbowSell credits1,512,000Community reference
RainbowRaw craft seconds436.56Community reference
BeskarIncome/sec168Community reference
BeskarCraft cost2,880,000Community reference
BeskarSell credits2,016,000Community reference
BeskarRaw craft seconds545.7Community reference
GalacticIncome/sec336Community reference
GalacticCraft cost3,600,000Community reference
GalacticSell credits2,520,000Community reference
GalacticRaw craft seconds763.98Community reference
StellarIncome/sec448Community reference
StellarCraft cost4,320,000Community reference
StellarSell credits3,024,000Community reference
StellarRaw craft seconds982.26Community reference

Data notes

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

No regular rebirth on any path asks for SA-5. Income, companion perks, crafting and Super Rebirth eligibility can still make it worth keeping.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Reported additions. Back to the Droidex.