Gunrunner

EpicWorkerv1.11

Gunrunner is a Epic Worker droid in Star Wars: Droid Tycoon, with published raw income up to 52.80K credits per second.

Works best at
Worker stations
Earns 10% more there. It can work any station, just for the plain rate.
Companion perk
60% Crafting Speed
Base-variant perk when equipped as a companion, not a bay bonus.
Rebirths need it
8 times, up to Kyber
Across all five paths — the table below lists each one.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive52.80KStarting stateActivate first
◇ Green158.40K50%Qualifies when stationed
◇ Blue171.60K30%Qualifies when stationed
◇ Purple190.08K20%Qualifies when stationed

Activation: 4 Kyber Crystals or 600 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 48. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
Base660/s6.30M4.41M19m2h 39mGold: 120 chips
Gold1.32K/s25.20M17.64M1h 19m5h 18mDiamond: 180 chips
Diamond2.64K/s50.40M35.28M2h 18m5h 18mRainbow: 240 chips
Rainbow5.28K/s75.60M52.92M—3h 58mBeskar: 2,000 chips
Beskar13.26K/s787.50M551.25M—16h 29mGalactic: 5,000 chips
Galactic34.32K/s1.89B1.32B4h 57m15h 17mStellar: 8,000 chips
Stellar52.80K/s4.72B3.30B5h 56m1dKyber: 12,000 chips
Kyber52.80K/s28.35B19.84B—6d 5hMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Source discrepancies

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

VariantFieldRetained value (used)Community comparison (reported)
BeskarIncome/sec13,26022,440

Retained values compared with a community reference on 2026-09-14. All income differences and cost/sell differences over 1% are shown. The reported values are not independently verified replacements.

Rebirths that require Gunrunner

PathRebirthNeeded at
Path 25 → 6Base
Path 27 → 8Gold
Path 231 → 32Galactic
Path 321 → 22Beskar
Path 421 → 22Beskar
Path 436 → 37Kyber
Path 55 → 6Base
Path 521 → 22Beskar

A rebirth only counts droids actually deployed in your base, though the lounge counts. The base planner works out where this one should sit, and each rebirth path has a planner of its own on its tracker's Base tab.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Back to the Droidex.