LOM

EpicProtocolv1.30

LOM is a Epic Protocol droid in Star Wars: Droid Tycoon, with published raw income up to 8.40K credits per second.

Companion perk
600% Credit Multiplier
Base-variant perk when equipped as a companion, not a bay bonus.
Protocol bay
Separate income and crafting slots
Income slots boost the bay; crafting slots boost its depot's passive progress. Neither uses the companion perk above. Compare every variant.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive8.40KStarting stateActivate first
◇ Green25.20K50%Qualifies when stationed
◇ Blue27.30K30%Qualifies when stationed
◇ Purple30.24K20%Qualifies when stationed

Activation: 4 Kyber Crystals or 600 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 48. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
BaseReported fields*105/s7.00M4.90M3m18h 31mGold: 120 chips
GoldReported fields*210/s28.00M19.60M14m1d 13hDiamond: 180 chips
DiamondReported fields*420/s56.00M39.20M21m1d 13hRainbow: 240 chips
RainbowReported fields*840/s84.00M58.80M28m1d 3hBeskar: 2,000 chips
BeskarReported fields*3.57K/s875.00M612.50M35m2d 20hGalactic: 5,000 chips
GalacticReported fields*5.46K/s2.10B1.47B50m4d 10hStellar: 8,000 chips
StellarReported fields*8.40K/s5.25B3.67B1h 4m7d 5hKyber: 12,000 chips
Kyber8.40K/s31.50B22.05B—43d 9hMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Protocol bay benefits

Each bay has separate income and crafting slots. These reported placement bonuses are not the companion Credit Multiplier, and crafting boosts describe passive progress, not a guaranteed completion-time estimate.

VariantIncome slotCrafting slotEvidence
Base+12% (1.12x total)+180% (2.8x total)Reported source data
Gold+24% (1.24x total)+360% (4.6x total)Reported source data
Diamond+36% (1.36x total)+540% (6.4x total)Reported source data
Rainbow+48% (1.48x total)+720% (8.2x total)Reported source data
Beskar+60% (1.6x total)+900% (10x total)Reported source data
Galactic+72% (1.72x total)+1,080% (11.8x total)Reported source data
Stellar+84% (1.84x total)+1,260% (13.6x total)Reported source data
KyberUnknownUnknownReported source data

Reported bay bonuses, reviewed 2026-09-14. Measured income does not imply independently measured crafting.

Community-reported additions

*Reported fields fill gaps in the retained data snapshot. They are not independent in-game confirmations. Protocol economics are reported as inferred; metadata updates are listed separately below.

Exact supplemented cells (28)
VariantFieldReported valueSource
BaseIncome/sec105Community reference
BaseCraft cost7,000,000Community reference
BaseSell credits4,900,000Community reference
BaseRaw craft seconds214.275Community reference
GoldIncome/sec210Community reference
GoldCraft cost28,000,000Community reference
GoldSell credits19,600,000Community reference
GoldRaw craft seconds857.1Community reference
DiamondIncome/sec420Community reference
DiamondCraft cost56,000,000Community reference
DiamondSell credits39,200,000Community reference
DiamondRaw craft seconds1,285.65Community reference
RainbowIncome/sec840Community reference
RainbowCraft cost84,000,000Community reference
RainbowSell credits58,800,000Community reference
RainbowRaw craft seconds1,714.2Community reference
BeskarIncome/sec3,570Community reference
BeskarCraft cost875,000,000Community reference
BeskarSell credits612,500,000Community reference
BeskarRaw craft seconds2,142.75Community reference
GalacticIncome/sec5,460Community reference
GalacticCraft cost2,100,000,000Community reference
GalacticSell credits1,470,000,000Community reference
GalacticRaw craft seconds2,999.85Community reference
StellarIncome/sec8,400Community reference
StellarCraft cost5,250,000,000Community reference
StellarSell credits3,675,000,000Community reference
StellarRaw craft seconds3,856.95Community reference

Data notes

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

No regular rebirth on any path asks for LOM. Income, companion perks, crafting and Super Rebirth eligibility can still make it worth keeping.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Reported additions. Back to the Droidex.