TDA

MythicProtocolv1.30

TDA is a Mythic Protocol droid in Star Wars: Droid Tycoon, with published raw income up to 500.00K credits per second.

Companion perk
1000% Credit Multiplier
Base-variant perk when equipped as a companion, not a bay bonus.
Protocol bay
Separate income and crafting slots
Income slots boost the bay; crafting slots boost its depot's passive progress. Neither uses the companion perk above. Compare every variant.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive500.00KStarting stateActivate first
◇ Green1.50M50%Qualifies when stationed
◇ Blue1.63M30%Qualifies when stationed
◇ Purple1.80M20%Qualifies when stationed

Activation: 10 Kyber Crystals or 1,000 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 210. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
BaseReported fields*4.00K/s400.00M280.00M1h 22m1d 3hGold: 4,000 chips
GoldReported fields*8.00K/s1.60B1.12B5h 29m2d 7hDiamond: 8,000 chips
DiamondReported fields*16.00K/s3.20B2.24B8h 14m2d 7hRainbow: 14,000 chips
RainbowReported fields*32.00K/s9.60B6.72B10h 58m3d 11hBeskar: 30,000 chips
BeskarReported fields*64.00K/s320.00B224.00B13h 43m57d 20hGalactic: 60,000 chips
GalacticReported fields*176.00K/s1.88T1.32T19h 12m123d 15hStellar: 90,000 chips
StellarReported fields*500.00K/s11.20T7.84T1d259d 6hKyber: 110,000 chips
Kyber500.00K/s67.20T47.04T—4y 95dMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Protocol bay benefits

Each bay has separate income and crafting slots. These reported placement bonuses are not the companion Credit Multiplier, and crafting boosts describe passive progress, not a guaranteed completion-time estimate.

VariantIncome slotCrafting slotEvidence
Base+20% (1.2x total)+300% (4x total)Reported source data
Gold+40% (1.4x total)+600% (7x total)Reported source data
Diamond+60% (1.6x total)+900% (10x total)Reported source data
Rainbow+80% (1.8x total)+1,200% (13x total)Reported source data
Beskar+100% (2x total)+1,500% (16x total)Reported source data
Galactic+120% (2.2x total)+1,800% (19x total)Reported source data
Stellar+140% (2.4x total)+2,100% (22x total)Reported source data
KyberUnknownUnknownReported source data

Reported bay bonuses, reviewed 2026-09-14. Measured income does not imply independently measured crafting.

Community-reported additions

*Reported fields fill gaps in the retained data snapshot. They are not independent in-game confirmations. Protocol economics are reported as inferred; metadata updates are listed separately below.

Exact supplemented cells (29)
VariantFieldReported valueSource
BaseIncome/sec4,000Community reference
BaseCraft cost400,000,000Community reference
BaseSell credits280,000,000Community reference
BaseRaw craft seconds4,940Community reference
GoldIncome/sec8,000Community reference
GoldCraft cost1,600,000,000Community reference
GoldSell credits1,120,000,000Community reference
GoldRaw craft seconds19,760Community reference
DiamondIncome/sec16,000Community reference
DiamondCraft cost3,200,000,000Community reference
DiamondSell credits2,240,000,000Community reference
DiamondRaw craft seconds29,640Community reference
RainbowIncome/sec32,000Community reference
RainbowCraft cost9,600,000,000Community reference
RainbowSell credits6,720,000,000Community reference
RainbowRaw craft seconds39,520Community reference
BeskarIncome/sec64,000Community reference
BeskarCraft cost320,000,000,000Community reference
BeskarSell credits224,000,000,000Community reference
BeskarRaw craft seconds49,400Community reference
GalacticIncome/sec176,000Community reference
GalacticCraft cost1,880,000,000,000Community reference
GalacticSell credits1,316,000,000,000Community reference
GalacticRaw craft seconds69,160Community reference
StellarIncome/sec500,000Community reference
StellarCraft cost11,200,000,000,000Community reference
StellarSell credits7,840,000,000,000Community reference
StellarRaw craft seconds88,920Community reference
MetadataReleasev1.30Community reference

Data notes

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

No regular rebirth on any path asks for TDA. Income, companion perks, crafting and Super Rebirth eligibility can still make it worth keeping.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Reported additions. Back to the Droidex.