B1 Heavy

EpicBattlev1.0

B1 Heavy is a Epic Battle droid in Star Wars: Droid Tycoon, with published raw income up to 48.00K credits per second.

Works best at
Battle stations
Earns 10% more there. It can work any station, just for the plain rate.
Companion perk
+60 Max Health
Base-variant perk when equipped as a companion, not a bay bonus.
Rebirths need it
6 times, up to Kyber
Across all five paths — the table below lists each one.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive48.00KStarting stateActivate first
◇ Green144.00K50%Qualifies when stationed
◇ Blue156.00K30%Qualifies when stationed
◇ Purple172.80K20%Qualifies when stationed

Activation: 4 Kyber Crystals or 600 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 48. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
Base630/s6.00M4.20M18m2h 38mGold: 120 chips
Gold1.26K/s24.00M16.80M1h 12m5h 17mDiamond: 180 chips
Diamond2.52K/s48.00M33.60M2h 6m5h 17mRainbow: 240 chips
Rainbow5.04K/s72.00M50.40M—3h 58mBeskar: 2,000 chips
Beskar20.40K/s750.00M525.00M—10h 12mGalactic: 5,000 chips
Galactic31.20K/s1.80B1.26B3h 38m16h 1mStellar: 8,000 chips
Stellar48.00K/s4.50B3.15B5h 24m1d 2hKyber: 12,000 chips
Kyber48.00K/s27.00B18.90B—6d 12hMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Source discrepancies

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

VariantFieldRetained value (used)Community comparison (reported)
BaseIncome/sec630600
GoldIncome/sec1,2601,200
DiamondIncome/sec2,5202,400
RainbowIncome/sec5,0404,800

Retained values compared with a community reference on 2026-09-14. All income differences and cost/sell differences over 1% are shown. The reported values are not independently verified replacements.

Rebirths that require B1 Heavy

PathRebirthNeeded at
Path 110 → 11Rainbow
Path 121 → 22Beskar
Path 132 → 33Stellar
Path 136 → 37Kyber
Path 231 → 32Galactic
Path 437 → 38Kyber

A rebirth only counts droids actually deployed in your base, though the lounge counts. The base planner works out where this one should sit, and each rebirth path has a planner of its own on its tracker's Base tab.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Back to the Droidex.