BAL-Core

RareWorkerv1.0

BAL-Core is a Rare Worker droid in Star Wars: Droid Tycoon, with published raw income up to 736 credits per second.

Works best at
Worker stations
Earns 10% more there. It can work any station, just for the plain rate.
Companion perk
40% Crafting Speed
Base-variant perk when equipped as a companion, not a bay bonus.
Rebirths need it
10 times, up to Kyber
Across all five paths — the table below lists each one.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive736Starting stateActivate first
◇ Green2.21K50%Qualifies when stationed
◇ Blue2.39K30%Qualifies when stationed
◇ Purple2.65K20%Qualifies when stationed

Activation: 2 Kyber Crystals or 400 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 24. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
Base23/s43.00K30.10K1m31mGold: 30 chips
Gold46/s172.00K120.40K4m1h 2mDiamond: 60 chips
Diamond92/s344.00K240.80K8m1h 2mRainbow: 100 chips
Rainbow184/s516.00K361.20K—46mBeskar: 250 chips
Beskar276/s688.00K481.60K—41mGalactic: 400 chips
Galactic552/s860.00K602.00K15m25mStellar: 750 chips
Stellar736/s1.30MSource flagged722.40K21m29mKyber: 1,000 chips
Kyber736/s1.55M1.08M—35mMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Source discrepancies

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

VariantFieldRetained value (used)Community comparison (reported)
StellarCraft cost1,300,0001,032,000

Retained values compared with a community reference on 2026-09-14. All income differences and cost/sell differences over 1% are shown. The reported values are not independently verified replacements.

Rebirths that require BAL-Core

PathRebirthNeeded at
Path 11 → 2Base
Path 23 → 4Gold
Path 25 → 6Diamond
Path 210 → 11Rainbow
Path 311 → 12Rainbow
Path 411 → 12Rainbow
Path 413 → 14Diamond
Path 435 → 36Kyber
Path 54 → 5Gold
Path 511 → 12Rainbow

A rebirth only counts droids actually deployed in your base, though the lounge counts. The base planner works out where this one should sit, and each rebirth path has a planner of its own on its tracker's Base tab.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Back to the Droidex.