Util-Tec

EpicAstromechv1.0

Util-Tec is a Epic Astromech droid in Star Wars: Droid Tycoon, with published raw income up to 16.80K credits per second.

Works best at
Astromech stations
Earns 10% more there. It can work any station, just for the plain rate.
Companion perk
+3 Pickaxe Level
Base-variant perk when equipped as a companion, not a bay bonus.
Rebirths need it
10 times, up to Kyber
Across all five paths — the table below lists each one.

◇ Kyber / activation states

Reported v1.32 data, reviewed 26 September 2026. Income below is before station, bay and global bonuses. The Kyber row in the main table is the inactive rate.

StateIncome / secondActivation chanceRebirth 36–40
◇ Inactive16.80KStarting stateActivate first
◇ Green50.40K50%Qualifies when stationed
◇ Blue54.60K30%Qualifies when stationed
◇ Purple60.48K20%Qualifies when stationed

Activation: 4 Kyber Crystals or 600 Nova, at Huyang with this droid equipped as a companion and at least one rebirth. Payment availability needs confirmation. Inactive Kyber has no companion perk; activated colours share the same power-8 perk.

Base sell-chip reward: 48. Kyber crafting is reported as twice Stellar's duration; exact raw times remain withheld where the matching-depot convention is unresolved. Protocol bay effects are separate from colour income and are not extrapolated.

Every variant

VariantIncomeCraft costSellCraft timeRaw-income paybackNext upgrade
Base210/s1.80M1.26M6m2h 22mGold: 120 chips
Gold420/s7.20M5.04M26m4h 45mDiamond: 180 chips
Diamond840/s14.40MSource flagged10.80M46m4h 45mRainbow: 240 chips
Rainbow1.68K/s21.60M15.12M—3h 34mBeskar: 2,000 chips
Beskar7.14K/s225.00M157.50M—8h 45mGalactic: 5,000 chips
Galactic10.92K/s540.00M378.00M1h 39m13h 44mStellar: 8,000 chips
Stellar16.80K/s1.35B945.00M1h 59m22h 19mKyber: 12,000 chips
Kyber16.80K/s8.10B5.67B—5d 13hMax tier

Payback divides the published craft cost by raw income only, excluding station and account bonuses. Non-earning placements have no earning payback.

Next upgrades use the community-reported Upgrade Chip matrix, reviewed 2026-09-26. These are per-step chip costs, not blueprint credit costs or sell-chip rewards; not independently verified here.

Community references use different crafting conventions: some ordinary times include a 10% matching-depot reduction, while the retained snapshot excludes it. Only the 28 missing Protocol durations were added as reported raw seconds, without that reduction. Other times have not been normalized or adopted; remaining unknowns, including withheld Rainbow/Beskar times, stay unknown.Crafting data and conventions.

Source discrepancies

Unresolved comparisons retain their snapshot values. Supplemental fields are reported, not independently measured. Payback estimates using disputed costs or income are uncertain.

VariantFieldRetained value (used)Community comparison (reported)
DiamondSell credits10,800,00010,080,000

Retained values compared with a community reference on 2026-09-14. All income differences and cost/sell differences over 1% are shown. The reported values are not independently verified replacements.

Rebirths that require Util-Tec

PathRebirthNeeded at
Path 17 → 8Gold
Path 217 → 18Rainbow
Path 310 → 11Base
Path 317 → 18Rainbow
Path 336 → 37Kyber
Path 410 → 11Base
Path 415 → 16Rainbow
Path 510 → 11Base
Path 513 → 14Rainbow
Path 532 → 33Stellar

A rebirth only counts droids actually deployed in your base, though the lounge counts. The base planner works out where this one should sit, and each rebirth path has a planner of its own on its tracker's Base tab.

Community-reported data, snapshot collected 2026-09-12, with a separate reference review on 2026-09-14. These dates do not imply in-game verification. Back to the Droidex.